// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "TUPlayerController.generated.h"

class UTURespawnComponent;

UCLASS()
class THEMUP_API ATUPlayerController : public APlayerController
{
	GENERATED_BODY()

public:
    ATUPlayerController();

protected:
    UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
    UTURespawnComponent* RespawnComponent;

//    virtual void BeginPlay() override;
//    virtual void OnPossess(APawn* InPawn) override;
//    virtual void SetupInputComponent() override;
//
//private:
//    void OnPauseGame();
//    void OnMatchStateChanged(ESTUMatchState State);
//    void OnMuteSound();
};
